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* [Comm-en] Nvidia 3D Accelleration OpenGL problem
@ 2004-09-26  4:39 D&J Bouley
  2004-09-26  8:31 ` Michael Shigorin
  0 siblings, 1 reply; 2+ messages in thread
From: D&J Bouley @ 2004-09-26  4:39 UTC (permalink / raw)
  To: community-en

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A follow-up:

I think I have the problem solved.  I made a symbolic link in the directory of 
the game I was trying to run from libGL.so to the libGL.so.nvidia file under 
/usr/X11R6/lib directory.

Seems to have taken care of the problem so far.


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^ permalink raw reply	[flat|nested] 2+ messages in thread

* Re: [Comm-en] Nvidia 3D Accelleration OpenGL problem
  2004-09-26  4:39 [Comm-en] Nvidia 3D Accelleration OpenGL problem D&J Bouley
@ 2004-09-26  8:31 ` Michael Shigorin
  0 siblings, 0 replies; 2+ messages in thread
From: Michael Shigorin @ 2004-09-26  8:31 UTC (permalink / raw)
  To: community-en

On Sat, Sep 25, 2004 at 10:39:39PM -0600, D&J Bouley wrote:
> A follow-up: I think I have the problem solved.  I made a
> symbolic link in the directory of the game I was trying to run
> from libGL.so to the libGL.so.nvidia file under /usr/X11R6/lib
> directory.  Seems to have taken care of the problem so far.

Seems like it's the common way for some Quake3-based games or so,
as far as was discussed in community@...

-- 
 ---- WBR, Michael Shigorin <mike@altlinux.ru>
  ------ Linux.Kiev http://www.linux.kiev.ua/


^ permalink raw reply	[flat|nested] 2+ messages in thread

end of thread, other threads:[~2004-09-26  8:31 UTC | newest]

Thread overview: 2+ messages (download: mbox.gz / follow: Atom feed)
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2004-09-26  4:39 [Comm-en] Nvidia 3D Accelleration OpenGL problem D&J Bouley
2004-09-26  8:31 ` Michael Shigorin

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