From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Date: Sun, 26 Sep 2004 11:31:51 +0300 From: Michael Shigorin To: community-en@altlinux.org Subject: Re: [Comm-en] Nvidia 3D Accelleration OpenGL problem Message-ID: <20040926083151.GP7404@osdn.org.ua> Mail-Followup-To: community-en@altlinux.org References: <200409252239.47544.djbouley@shaw.ca> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline In-Reply-To: <200409252239.47544.djbouley@shaw.ca> User-Agent: Mutt/1.4.2.1i X-BeenThere: community-en@altlinux.org X-Mailman-Version: 2.1.5 Precedence: list Reply-To: community-en@altlinux.org List-Id: "Mailing list for ALT Linux users \(in English only\)" List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Sun, 26 Sep 2004 08:31:55 -0000 Archived-At: List-Archive: List-Post: On Sat, Sep 25, 2004 at 10:39:39PM -0600, D&J Bouley wrote: > A follow-up: I think I have the problem solved. I made a > symbolic link in the directory of the game I was trying to run > from libGL.so to the libGL.so.nvidia file under /usr/X11R6/lib > directory. Seems to have taken care of the problem so far. Seems like it's the common way for some Quake3-based games or so, as far as was discussed in community@... -- ---- WBR, Michael Shigorin ------ Linux.Kiev http://www.linux.kiev.ua/