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* [Comm] quake3
@ 2002-09-29  7:42 andy Tatarinov
  2002-09-29 13:55 ` [Comm] quake3 Konstantin Lepikhov
  0 siblings, 1 reply; 4+ messages in thread
From: andy Tatarinov @ 2002-09-29  7:42 UTC (permalink / raw)
  To: community

Привет всем.

Решил я поиграться в Q3 взял linuxq3apoint1.31 скачал\установил pak0.pk3
скопировал все как полагается.

пытаюсь запустить:

выдает следующее

[el@zoo el]$ quake3
Q3 1.31 linux-i386 Dec 17 2001
----- FS_Startup -----
Current search path:
/home/el/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4064 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Joystick is not active.
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.1
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Xlib:  extension "GLX" missing on display ":0.0".
Couldn't get a visual
...WARNING: could not set the given mode (3)
...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so
from /etc/ld.so.conf or current dir:
/usr/local/games/quake3/libMesaVoodooGL.so: cannot open shared object
file: No such file or directory
failed
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem

[el@zoo el]$

вот.. хотя под виндой у меня бегает, значит проблема в настройке.

я слабо себе представляю что может быть не так. скажите, куда копать?

-- 
...2b|!2b?



^ permalink raw reply	[flat|nested] 4+ messages in thread

* [Comm] Re: quake3
  2002-09-29  7:42 [Comm] quake3 andy Tatarinov
@ 2002-09-29 13:55 ` Konstantin Lepikhov
  2002-09-29 14:29   ` andy Tatarinov
  0 siblings, 1 reply; 4+ messages in thread
From: Konstantin Lepikhov @ 2002-09-29 13:55 UTC (permalink / raw)
  To: community

Hi andy!

Sunday 29, at 11:42:12 AM you wrote:

> Привет всем.
> 
> Решил я поиграться в Q3 взял linuxq3apoint1.31 скачал\установил pak0.pk3
> скопировал все как полагается.
> 
> пытаюсь запустить:
> 
> выдает следующее
<skip>
Какое у вас железо? И что выдает команда glxinfo? Решение навскидку - ln
-s /usr/X11R6/lib/libGL.so /usr/local/games/quake3/libGL.so, но
настораживают сообщения об отсутствии GLX. 
> вот.. хотя под виндой у меня бегает, значит проблема в настройке.
:))
> 
> я слабо себе представляю что может быть не так. скажите, куда копать?
я тоже :) Давайте больше информации.

-- 
WBR, Konstantin	      chat with ==>ICQ: 109916175
     Lepikhov,	      speak  to ==>JID: lakostis@jabber.org
aka L.A. Kostis       write  to ==>mailto:lakostis@pisem.net.nospam

...The information is like the bank... 			  (c) EC8OR



^ permalink raw reply	[flat|nested] 4+ messages in thread

* Re: [Comm] Re: quake3
  2002-09-29 13:55 ` [Comm] quake3 Konstantin Lepikhov
@ 2002-09-29 14:29   ` andy Tatarinov
  2002-09-29 15:15     ` Konstantin Lepikhov
  0 siblings, 1 reply; 4+ messages in thread
From: andy Tatarinov @ 2002-09-29 14:29 UTC (permalink / raw)
  To: community

On Вск, 2002-09-29 at 17:55, Konstantin Lepikhov wrote:
> Hi andy!

> Какое у вас железо? 

NVidia RivaTNT2 Vanta

> И что выдает команда glxinfo? Решение навскидку - ln
> -s /usr/X11R6/lib/libGL.so /usr/local/games/quake3/libGL.so, но

это точно не поможет, потому что пробовал явно указать либу не помогает.

> настораживают сообщения об отсутствии GLX. 

[el@zoo el]$ glxinfo 
name of display: :0.0
Loading required GL library /usr/X11R6/lib/libGL.so.1.3.403
display: :0  screen: 0
direct rendering: No
server glx vendor string: Brian Paul
server glx version string: 1.4 Mesa 4.0.3
server glx extensions:
    GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, 
    GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync, 
    GLX_ARB_get_proc_address
client glx vendor string: Brian Paul
client glx version string: 1.4 Mesa 4.0.3
client glx extensions:
    GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, 
    GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync, 
    GLX_ARB_get_proc_address
GLX extensions:
    GLX_MESA_pixmap_colormap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, 
    GLX_MESA_release_buffers, GLX_MESA_copy_sub_buffer,
GLX_SGI_video_sync, 
    GLX_ARB_get_proc_address
OpenGL vendor string: Brian Paul
OpenGL renderer string: Mesa X11
OpenGL version string: 1.3 Mesa 4.0.3
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression, 
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, 
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_convolution,
GL_EXT_compiled_vertex_array, 
    GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_packed_pixels, 
    GL_EXT_paletted_texture, GL_EXT_point_parameters,
GL_EXT_polygon_offset, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture3D, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
    GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_INGR_blend_func_separate, 
    GL_MESA_resize_buffers, GL_MESA_window_pos, GL_NV_blend_square, 
    GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table, 
    GL_SGIS_generate_mipmap, GL_SGIS_pixel_texture, 
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, 
    GL_SGIX_depth_texture, GL_SGIX_pixel_texture, GL_SGIX_shadow, 
    GL_SGIX_shadow_ambient
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 None
0x22 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16 16  0 0 None

вот.

какая еще информация может оказаться полезной?

-- 
...2b|!2b?




^ permalink raw reply	[flat|nested] 4+ messages in thread

* [Comm] Re: quake3
  2002-09-29 14:29   ` andy Tatarinov
@ 2002-09-29 15:15     ` Konstantin Lepikhov
  0 siblings, 0 replies; 4+ messages in thread
From: Konstantin Lepikhov @ 2002-09-29 15:15 UTC (permalink / raw)
  To: community

Hi andy!

Sunday 29, at 06:29:12 PM you wrote:

> On Вск, 2002-09-29 at 17:55, Konstantin Lepikhov wrote:
> > Hi andy!
> 
> > Какое у вас железо? 
> 
> NVidia RivaTNT2 Vanta
> 
> > И что выдает команда glxinfo? Решение навскидку - ln
> > -s /usr/X11R6/lib/libGL.so /usr/local/games/quake3/libGL.so, но
> 
> это точно не поможет, потому что пробовал явно указать либу не помогает.
> 
> > настораживают сообщения об отсутствии GLX. 
> 
> [el@zoo el]$ glxinfo 
> name of display: :0.0
> Loading required GL library /usr/X11R6/lib/libGL.so.1.3.403
> display: :0  screen: 0
> direct rendering: No
> server glx vendor string: Brian Paul
> server glx version string: 1.4 Mesa 4.0.3
У вас ускорение не включено. Поставьте NVIDIA_kernel и NVIDIA_GLX,
проверьте что в XF86Config нет упоминаний про dri, а есть строчка Load
"полный-путь к nv glx.so", и что вы используете драйвер nvidia, а не nv.

-- 
WBR, Konstantin	      chat with ==>ICQ: 109916175
     Lepikhov,	      speak  to ==>JID: lakostis@jabber.org
aka L.A. Kostis       write  to ==>mailto:lakostis@pisem.net.nospam

...The information is like the bank... 			  (c) EC8OR



^ permalink raw reply	[flat|nested] 4+ messages in thread

end of thread, other threads:[~2002-09-29 15:15 UTC | newest]

Thread overview: 4+ messages (download: mbox.gz / follow: Atom feed)
-- links below jump to the message on this page --
2002-09-29  7:42 [Comm] quake3 andy Tatarinov
2002-09-29 13:55 ` [Comm] quake3 Konstantin Lepikhov
2002-09-29 14:29   ` andy Tatarinov
2002-09-29 15:15     ` Konstantin Lepikhov

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