From: Dmitry Gerasimov <dima@polarcup.ru> To: sisyphus@altlinux.ru Subject: Re: [sisyphus] quake3 troubles Date: Mon, 24 Nov 2003 23:33:11 +0300 Message-ID: <3FC26B07.7050509@polarcup.ru> (raw) In-Reply-To: <200311241710.56448.altlinux@nm.ru> Canis Cerberus wrote: >Доброе время года ! >После очередного дист-апгрейда (15 ноября) в кваке3 почему-то перестала >работать мышь; я запускаю кваку, а курсор торчит в верхнем правом углу и не >двигается ! > накатить на кваку самый последний патч. >Подскажите что делать, пожалуйста, сеть простаивает без кваки ! > >[tux@localhost tux]$ quake3 >Q3 1.32 linux-i386 Oct 7 2002 >----- FS_Startup ----- >Current search path: >/home/tux/.q3a/baseq3 >/usr/local/games/quake3/baseq3/pak8.pk3 (9 files) >/usr/local/games/quake3/baseq3/pak7.pk3 (4 files) >/usr/local/games/quake3/baseq3/pak6.pk3 (64 files) >/usr/local/games/quake3/baseq3/pak5.pk3 (7 files) >/usr/local/games/quake3/baseq3/pak4.pk3 (272 files) >/usr/local/games/quake3/baseq3/pak3.pk3 (4 files) >/usr/local/games/quake3/baseq3/pak2.pk3 (148 files) >/usr/local/games/quake3/baseq3/pak1.pk3 (26 files) >/usr/local/games/quake3/baseq3/pak0.pk3 (3532 files) >/usr/local/games/quake3/baseq3 >./quake3.x86/baseq3 > >---------------------- >4066 files in pk3 files >execing default.cfg >execing q3config.cfg >couldn't exec autoexec.cfg >Hunk_Clear: reset the hunk ok > >------- Input Initialization ------- >Joystick is not active. >------------------------------------ >----- Client Initialization ----- >----- Initializing Renderer ---- >------------------------------- >----- Client Initialization Complete ----- >----- R_Init ----- >...loading libGL.so.1: Initializing OpenGL display >...setting mode 3: 640 480 >Using XFree86-VidModeExtension Version 2.2 >XF86DGA Mouse (Version 2.0) initialized >XFree86-VidModeExtension Activated at 640x480 >Using 8/8/8 Color bits, 24 depth, 0 stencil display. >GL_RENDERER: Mesa DRI G400 20020221 AGP 1x x86/MMX/3DNow! >Initializing OpenGL extensions >...GL_S3_s3tc not found >...using GL_EXT_texture_env_add >...using GL_ARB_multitexture >...using GL_EXT_compiled_vertex_array >XF86 Gamma extension initialized > >GL_VENDOR: VA Linux Systems Inc. >GL_RENDERER: Mesa DRI G400 20020221 AGP 1x x86/MMX/3DNow! >GL_VERSION: 1.2 Mesa 4.0.4 >GL_EXTENSIONS: GL_ARB_multisample GL_ARB_multitexture >GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_transpose_matrix >GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array >GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal >GL_EXT_texture3D GL_EXT_texture_env_add GL_EXT_texture_object >GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_MESA_window_pos >GL_NV_texgen_reflection GL_SGIS_generate_mipmap >GL_MAX_TEXTURE_SIZE: 512 >GL_MAX_ACTIVE_TEXTURES_ARB: 2 > >PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits) >MODE: 3, 640 x 480 fullscreen hz:N/A >GAMMA: hardware w/ 0 overbright bits >CPU: >rendering primitives: single glDrawElements >texturemode: GL_LINEAR_MIPMAP_LINEAR >picmip: 1 >texture bits: 0 >multitexture: enabled >compiled vertex arrays: enabled >texenv add: enabled >compressed textures: disabled >Initializing Shaders >...loading 'scripts/lightningnew.shader' >...loading 'scripts/explode1.shader' >...loading 'scripts/gfx.shader' >...loading 'scripts/tim.shader' >...loading 'scripts/base.shader' >...loading 'scripts/base_button.shader' >...loading 'scripts/base_floor.shader' >...loading 'scripts/base_light.shader' >...loading 'scripts/base_object.shader' >...loading 'scripts/base_support.shader' >...loading 'scripts/base_trim.shader' >...loading 'scripts/base_wall.shader' >...loading 'scripts/common.shader' >...loading 'scripts/ctf.shader' >...loading 'scripts/eerie.shader' >...loading 'scripts/gothic_block.shader' >...loading 'scripts/gothic_floor.shader' >...loading 'scripts/gothic_light.shader' >...loading 'scripts/gothic_trim.shader' >...loading 'scripts/gothic_wall.shader' >...loading 'scripts/hell.shader' >...loading 'scripts/liquid.shader' >...loading 'scripts/menu.shader' >...loading 'scripts/models.shader' >...loading 'scripts/organics.shader' >...loading 'scripts/sfx.shader' >...loading 'scripts/shrine.shader' >...loading 'scripts/skin.shader' >...loading 'scripts/sky.shader' >...loading 'scripts/test.shader' >----- finished R_Init ----- > >------- sound initialization ------- >------------------------------------ >----- Sound Info ----- >sound system is muted > 1 stereo >32768 samples > 16 samplebits > 1 submission_chunk >22050 speed >0x44adf000 dma buffer >No background file. >---------------------- >Sound memory manager started >Loading dll file ui. >Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)... >Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so) failed: >"/usr/local/games/quake3/baseq3/uii386.so: cannot open shared object file: No >such file or directory" >Sys_LoadDll(/home/tux/.q3a/baseq3/uii386.so)... >Sys_LoadDll(/home/tux/.q3a/baseq3/uii386.so) failed: >"/home/tux/.q3a/baseq3/uii386.so: cannot open shared object file: No such file >or directory" >Sys_LoadDll(/usr/local/games/quake3/baseq3/uii386.so)... >Sys_LoadDll(ui) failed dlopen() completely! >Failed to load dll, looking for qvm. >Loading vm file vm/ui.qvm. >VM file ui compiled to 594408 bytes of code >ui loaded in 1963008 bytes on the hunk >35 arenas parsed >32 bots parsed >--- Common Initialization Complete --- >Opening IP socket: localhost:27960 >Hostname: localhost.localdomain >Alias: localhost >IP: 127.0.0.1 >Started tty console (use +set ttycon 0 to disable) >^5PunkBuster Client: PunkBuster Client (v0.993 | A0) **DISABLED** >^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED** >----- CL_Shutdown ----- >RE_Shutdown( 1 ) >----------------------- >----- CL_Shutdown ----- >----------------------- >Shutdown tty console >[tux@localhost tux]$ > >С уважением, >Заранее благодарен > > >
prev parent reply other threads:[~2003-11-24 20:33 UTC|newest] Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top 2003-11-24 14:10 Canis Cerberus 2003-11-24 20:33 ` Dmitry Gerasimov [this message]
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