On Wed, 11 Dec 2019 10:50:22 +0300 Aleksei Nikiforov wrote: > 11.12.2019 1:20, Dmitry V. Levin пишет: > > On Tue, Dec 10, 2019 at 01:58:17PM +0300, Aleksei Nikiforov wrote: > >> 10.12.2019 13:20, Dmitry V. Levin пишет: > >>> On Tue, Dec 10, 2019 at 11:18:06AM +0300, Aleksei Nikiforov wrote: > >>>> 10.12.2019 3:07, Dmitry V. Levin пишет: > >>>>> On Mon, Dec 09, 2019 at 10:08:42AM +0300, Aleksei Nikiforov wrote: > >>>>>> 09.12.2019 2:21, Dmitry V. Levin пишет: > >>>>>>> On Fri, Dec 06, 2019 at 06:36:55PM +0300, Aleksei Nikiforov wrote: > >>>>>>> [...] > >>>>>>>> @@ -85,11 +87,11 @@ class pkgCache::PkgIterator > >>>>>>>> inline unsigned long long Index() const {return Pkg - Owner->PkgP;}; > >>>>>>>> OkState State() const; > >>>>>>>> > >>>>>>>> - void ReMap(void const * const oldMap, void const * const newMap) > >>>>>>>> + void ReMap(void *oldMap, void *newMap) > >>>>>>> > >>>>>>> Is there any particular reason for stripping const here and in other > >>>>>>> similar places? > >>>>>> > >>>>>> Yes, it's needed due to issues emerging from mixing const and non-const > >>>>>> pointers with new and allegedly more proper way of calculating rebased > >>>>>> pointers. > >>>>> > >>>>> Sorry, I don't find this argument convincing. > >>>>> I have experienced no const issues in my version of this fix. > >>>> > >>>> Your version is using C-style casts in C++ code. Of course, I could use > >>>> C-style casts or const_cast-s too to work around const correctness > >>>> issues (i.e. to just hide these issues), and it'd work like your > >>>> version. But I'd like to remind you that APT is C++ project, not a C > >>>> project. What might be ok for C is sometimes a dirty ugly hack in modern > >>>> C++. > >>> > >>> Sorry, I don't share you point of view on this matter. > >>> Being a C++ project allows you to use C++ constructs, that's true, > >>> but why do you think it prevents you from using C constructs when > >>> appropriate? > >> > >> I didn't say that something prevents from using C constructs when > >> appropriate. I'm saying that these constructs are not appropriate here. > > > > Why do you think they are not appropriate here? > > > > In good C++ code there is no place for const_cast. This statement is ungrounded. > Maybe there are some > exceptions to it, but they have to be justified. It doesn't matter that > you are hiding it behind C-style cast. Please read some good book on C++ like [1] or at least the official reference manual [2]. Aside from C-style cast C++ supports four casts (in their safety order, the safest first): const_cast static_cast dynamic_cast reinterpret_cast One can see their preference order base on how explicit C-style cast is being intrepreted by the C++ compiler [3]. So actually the reinterpret_cast should be avoided when it is possible to use more strict casts, because reinterpret_cast disables all safety checks aside from constness and volatileness one. [1] Stanley B. Lippman, Josee Lajoie, C++ Primer. Chapter 4.14 Types Conversion. [2] https://en.cppreference.com [3] https://en.cppreference.com/w/cpp/language/explicit_cast Best regards, Andrew Savchenko