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* [devel] [Re: [R300] the_perfect_frag snapshot]
@ 2005-05-23 13:18 Konstantin A. Lepikhov
  0 siblings, 0 replies; only message in thread
From: Konstantin A. Lepikhov @ 2005-05-23 13:18 UTC (permalink / raw)
  To: ALT Linux Devel Mailing List

Hi!

В продолжение темы про R300 - оказывается, DRI версия работает даже на
X800.

----- Forwarded message from Rune Petersen <rune@> -----

Date: Sat, 21 May 2005 15:37:13 +0200
From: Rune Petersen <rune@>
To: dri-devel@
Subject: Re: [R300] the_perfect_frag snapshot
User-Agent: Mozilla Thunderbird 1.0.2 (Windows/20050317)
X-Accept-Language: en-us, en

Hi,
Vladimir Dergachev wrote:
>    I tagged yesterday "the_perfect_frag" snapshot of R300 driver.
>
>    The code is in CVS at http://r300.sf.net
>
>    As the name suggests I cannot find visible faults with rendering
>    Quake3 levels. Also, PPRacer shows no artifacts either, at least in
>    the first few levels..
>
>    Known issues/help needed:
>
>         * Radeon 9800 cards are still exhibiting an occasional lockup.
>
>         * It would be interesting to know whether the driver works
>           with some of the newer cards (like Radeon X800)

I found to do a little testing on my X800:
    * Quake3: no artifacts, nice menu =)
    * Tuxracer: no artifacts
    * UT 2003: it starts with _many_ artifacts, almost playable in a
      funny kind of way: I can see items and players, what more do
      you need? =)
    * UT 2004: its starts with _many_ artifacts, but locks up in the
      menu. I'll see if I can pin it down.
    * a known issue I have is loosing the z-buffer when resizing
      window -> full screen. (I can't figure out why this happens).


Rune Petersen


----- End forwarded message -----

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2005-05-23 13:18 [devel] [Re: [R300] the_perfect_frag snapshot] Konstantin A. Lepikhov

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