From: "Konstantin A. Lepikhov" <lakostis@anti-leasure.ru> To: ALT Linux Devel Mailing List <devel@altlinux.ru>, ALT Linux Sisyphus List <sisyphus@altlinux.ru> Subject: [devel] [sisyphus] HyperZ on RV100 Date: Tue, 9 Nov 2004 01:23:11 +0300 Message-ID: <20041108222311.GB8067@lks.home> (raw) Message-ID: <20041108222311.DlZeIQHNXg0QRR8n-V31dbMhUEXSyAT_Ns276wvqn9c@z> (raw) Hi! JFYI. Также автору патча требуются тестеры с RV100. ----- Forwarded message from Dieter N?tzel <Dieter.Nuetzel@hamburg.de> ----- Date: Wed, 3 Nov 2004 22:42:02 +0100 From: Dieter N?tzel <Dieter.Nuetzel@hamburg.de> To: Stephane Marchesin <marchesin@icps.u-strasbg.fr>, Keith Whitwell <keith@tungstengraphics.com> Cc: dri-devel@lists.sourceforge.net, Jacek Pop??awski <jacekpoplawski@wp.pl> Subject: Re: HyperZ on RV100 Organization: DN User-Agent: KMail/1.7.1 In-Reply-To: <4188E46B.7000000@icps.u-strasbg.fr> Am Mittwoch, 3. November 2004 15:00 schrieb Stephane Marchesin: > Dieter N?tzel wrote: > >Am Dienstag, 2. November 2004 02:11 schrieb Stephane Marchesin: > >> Hi, > >> > >>The attached patches enable HyperZ on radeon (RV100 only for now). OK, do you 'really" want some r200 numbers...;-))) I've applied all three patches on Mesa / XFree86 DRI (the dri.freedesktop.org copy) CVS and fixed xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_reg.h. First: I had NO crash during all of my tests. Second: I see same (?) black horizontal line corruption as Jacek. (pitch?) But only with texture enabled. gears, ipers, gloss, quake3-smp, UT2k3/4 Vertical/horizontal black stippeled lines (blocks) in isosurf. But texcyl is fine. dual Athlon MP 1900+ 1 GB DDR266, CL2 r200, 64 MB (--) RADEON(0): Chipset: "ATI Radeon 8500 QL (AGP)" (ChipID = 0x514c) (--) RADEON(0): Linear framebuffer at 0xe8000000 (--) RADEON(0): VideoRAM: 65536 kByte (128 bit DDR SDRAM) (II) RADEON(0): AGP card detected > >>People always ask me for an HyperZ benchmark, so : > >>HyperZ gets me 45% more fps (48 fps -> 70 fps) in Quake3 four.dm68 > >>(Radeon 7000, athlon XP 2600). Desktop: 1280x1024x24 (32) All with AMD PM. window fullscreen 640x480 198 199 1024x768 123 123 1280x1024 88 83 1280x1024 window mode was a little bit clipped (KDE window frame). 640x480 window mode _was_ ~164 fps before!!! > >>It also speeds up glxgears from 450 fps to 1300 fps, which shows how > >>useless glxears is as a benchmark :) Even somewhat slower compared with my numbers from yesterday. progs/demos> 7237 frames in 5.001 seconds = 1447.111 FPS 7780 frames in 5.000 seconds = 1556.000 FPS 7822 frames in 5.001 seconds = 1564.087 FPS 7790 frames in 5.000 seconds = 1558.000 FPS without PM: progs/demos> ./gears 9790 frames in 5.000 seconds = 1958.000 FPS 11608 frames in 5.000 seconds = 2321.600 FPS 11605 frames in 5.000 seconds = 2321.000 FPS 11603 frames in 5.000 seconds = 2320.600 FPS > >>My case is probably a bit extreme though, since my video card is slow > >>compared to my CPU. > > > >Why is glxgears so slow (without HyperZ) on your system? > >rv100? > > Probably... glxgears is almost a benchmark for clearing speed IMO, and > it seems RV100 clears are slow. I see. > >Do you have time for running viewperf-7.1.1/8.0.1? > >I see depth (?) corruption (wrapped around a vertical axis) and text > > fragments from KDE Konsole windows in the result images of 'ugs' when > > alpha isn't used even without your patches. gloss went from ~404 fps (with PM) progs/demos> ./gloss 2321 frames in 5.001 seconds = 464.107 FPS 2597 frames in 5 seconds = 519.4 FPS 2605 frames in 5.001 seconds = 520.896 FPS 2591 frames in 5.001 seconds = 518.096 FPS 2610 frames in 5 seconds = 522 FPS without PM: progs/demos> ./gloss 2777 frames in 5 seconds = 555.4 FPS 3152 frames in 5 seconds = 630.4 FPS 3149 frames in 5 seconds = 629.8 FPS 3151 frames in 5 seconds = 630.2 FPS doom3-demo _playable_ 640x480 window on my desktop (see above) ~27 fps UT2k3 Not that much faster. (Not measurable.) But was playable. UT2k4 Much faster. Now, playable. Viewperf-7.1.1 ~1 fps faster in most tests But texture corruption in all tests. Even worse when the 3D window is huge (!) Full vertical dimension. Maybe a pattern? To few memory? I have test images (ask me). > Maybe when I have hyperz + > color tiling working, it might be worth doing some benchmarks (color > tiling brings another 10% increase in rendering speed). We will see;-) GREAT stuff! -Dieter ------------------------------------------------------- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_idU88&alloc_id\x12065&op?ick -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel ----- End forwarded message ----- -- WBR, Konstantin chat with ==>ICQ: 109916175 Lepikhov, speak to ==>JID: lakostis@jabber.org aka L.A. Kostis write to ==>mailto:lakostis@pisem.net.nospam ...The information is like the bank... (c) EC8OR _______________________________________________ Sisyphus mailing list Sisyphus@altlinux.ru https://lists.altlinux.ru/mailman/listinfo/sisyphus
next reply other threads:[~2004-11-08 22:23 UTC|newest] Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top 2004-11-08 22:23 Konstantin A. Lepikhov [this message] 2004-11-08 22:23 ` Konstantin A. Lepikhov
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