From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Date: Wed, 17 Mar 2004 10:00:02 +0300 From: "Alexey I. Froloff" To: ALTLinux devel Message-ID: <20040317070002.GC21971@inferno.immo> Mail-Followup-To: ALTLinux devel Mime-Version: 1.0 Content-Type: multipart/signed; micalg=pgp-sha1; protocol="application/pgp-signature"; boundary="Fig2xvG2VGoz8o/s" Content-Disposition: inline User-Agent: Mutt/1.4.2.1i X-Envelope-To: devel@altlinux.ru Subject: [devel] FYI: Quake2Forge X-BeenThere: devel@altlinux.ru X-Mailman-Version: 2.1.4 Precedence: list Reply-To: ALT Devel discussion list List-Id: ALT Devel discussion list List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Wed, 17 Mar 2004 07:00:04 -0000 Archived-At: List-Archive: List-Post: --Fig2xvG2VGoz8o/s Content-Type: text/plain; charset=koi8-r Content-Disposition: inline Content-Transfer-Encoding: quoted-printable =E4=CC=D1 =D4=C5=C8, =CB=CF=CD=D5 =C9=CE=D4=C5=D2=C5=D3=CE=CF: http://quakeforge.net/ Posted on 16 Mar 2004 by Jaq Quake2Forge 0.3 Well, it's about time. Quake2Forge now has a pluggable sound architecture, which means you can choose from your favourite sound API to play Quake II under. Currently there's a new ALSA driver, a libao driver, the old SDL sound driver makes a comeback, and the ol' faithful OSS driver. There's a Solaris native driver too. A bug in the joystick code has been fixed, too, so the game will now start if the joystick code is compiled in. --=20 Regards, Sir Raorn. ------------------- =F0=D2=CF=D3=D8=C2=C1 =D0=C5=D2=D7=D9=CA =D0=D1=D4=D9=CA =C1=C2=DA=C1=C3 = =CF=D4=CB=CC=C0=DE=C9=D4=D8. :) -- ldv in devel-kernel@ --Fig2xvG2VGoz8o/s Content-Type: application/pgp-signature Content-Disposition: inline -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAV/dxVqT7+fkT8woRAj9xAJ4plaehFVT6f8GoPbGRAKBrKu60ZACfbQZW NXcko+BbMWI7QzR3QQwMSns= =/yBj -----END PGP SIGNATURE----- --Fig2xvG2VGoz8o/s--