From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: X-Spam-Checker-Version: SpamAssassin 3.2.5 (2008-06-10) on sa.int.altlinux.org X-Spam-Level: X-Spam-Status: No, score=-1.4 required=5.0 tests=AWL, BAYES_00, DNS_FROM_RFC_DSN autolearn=no version=3.2.5 From: =?koi8-r?b?4c7E0sXKIO7P18/To8zP1w==?= To: ALT Linux Community general discussions Date: Tue, 17 Mar 2009 16:34:52 +0200 User-Agent: KMail/1.11.1 (Linux/2.6.27-std-def-alt12; KDE/4.2.1; i686; ; ) References: <200903171559.12401.ksynolog@ukr.net> <20090317140649.GA6533@wrar.name> In-Reply-To: <20090317140649.GA6533@wrar.name> MIME-Version: 1.0 Content-Type: text/plain; charset="koi8-r" Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Message-Id: <200903171634.53193.ksynolog@ukr.net> Subject: Re: [Comm] =?koi8-r?b?T3BlbkdMINcgwsXUxSA1?= X-BeenThere: community@lists.altlinux.org X-Mailman-Version: 2.1.10b3 Precedence: list Reply-To: ALT Linux Community general discussions List-Id: ALT Linux Community general discussions List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Tue, 17 Mar 2009 14:34:28 -0000 Archived-At: List-Archive: List-Post: On =F7=D4=CF=D2=CE=C9=CB 17 =CD=C1=D2=D4=C1 2009 16:06:49 Andrey Rahmatulli= n wrote: > On Tue, Mar 17, 2009 at 03:59:12PM +0200, =E1=CE=C4=D2=C5=CA =EE=CF=D7=CF= =D3=A3=CC=CF=D7=20 wrote: > > =F0=CF=D0=D9=D4=C1=CC=D3=D1 =DA=C1=D0=D5=D3=D4=C9=D4=D8 =CF=C4=CE=D5 = =D0=D2=CF=C7=D5 - =D2=D5=C7=CE=D5=CC=C1=D3=D8, =DE=D4=CF =D5 =CD=C5=CE=D1 = =CE=C5=D4 > > openGL =D5=D3=CB=CF=D2=C5=CE=C9=D1. > > glxinfo $ glxinfo name of display: :0.0 =20 display: :0 screen: 0 =20 direct rendering: Yes =20 server glx vendor string: NVIDIA Corporation server glx version string: 1.4 =20 server glx extensions: =20 GLX_EXT_visual_info, GLX_EXT_visual_rating,=20 GLX_SGIX_fbconfig,=20 GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, =20 GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,=20 GLX_ARB_multisample,=20 GLX_NV_float_buffer, GLX_ARB_fbconfig_float = =20 client glx vendor string: NVIDIA Corporation = =20 client glx version string: 1.4 = =20 client glx extensions: = =20 GLX_ARB_get_proc_address, GLX_ARB_multisample,=20 GLX_EXT_visual_info, =20 GLX_EXT_visual_rating, GLX_EXT_import_context,=20 GLX_SGI_video_sync, =20 GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig,=20 GLX_SGIX_pbuffer,=20 GLX_SGI_swap_control, GLX_ARB_create_context,=20 GLX_NV_float_buffer, =20 GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float, = =20 GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB, = =20 GLX_NV_present_video, GLX_NV_multisample_coverage = =20 GLX version: 1.3 = =20 GLX extensions: = =20 GLX_EXT_visual_info, GLX_EXT_visual_rating,=20 GLX_SGIX_fbconfig, =20 GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, = =20 GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,=20 GLX_ARB_multisample,=20 GLX_NV_float_buffer, GLX_ARB_fbconfig_float,=20 GLX_ARB_get_proc_address =20 OpenGL vendor string: NVIDIA Corporation = =20 OpenGL renderer string: GeForce 7000M / nForce=20 610M/PCI/SSE2/3DNOW! =20 OpenGL version string: 2.1.2 NVIDIA 180.22 = =20 OpenGL shading language version string: 1.20 NVIDIA via Cg=20 compiler =20 OpenGL extensions: = =20 GL_ARB_color_buffer_float, GL_ARB_depth_texture,=20 GL_ARB_draw_buffers, =20 GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, = =20 GL_ARB_fragment_shader, GL_ARB_half_float_pixel,=20 GL_ARB_half_float_vertex,=20 GL_ARB_framebuffer_object, GL_ARB_imaging,=20 GL_ARB_multisample, =20 GL_ARB_multitexture, GL_ARB_occlusion_query,=20 GL_ARB_pixel_buffer_object, =20 GL_ARB_point_parameters, GL_ARB_point_sprite,=20 GL_ARB_shadow, =20 GL_ARB_shader_objects, GL_ARB_shading_language_100, = =20 GL_ARB_texture_border_clamp, GL_ARB_texture_compression, = =20 GL_ARB_texture_cube_map, GL_ARB_texture_env_add, = =20 GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,=20 GL_ARB_texture_float,=20 GL_ARB_texture_mirrored_repeat,=20 GL_ARB_texture_non_power_of_two, =20 GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, = =20 GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, = =20 GL_ARB_vertex_program, GL_ARB_vertex_shader,=20 GL_ARB_window_pos, =20 GL_ATI_draw_buffers, GL_ATI_texture_float,=20 GL_ATI_texture_mirror_once, =20 GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,=20 GL_EXT_bgra, =20 GL_EXT_blend_color, GL_EXT_blend_equation_separate, = =20 GL_EXT_blend_func_separate, GL_EXT_blend_minmax,=20 GL_EXT_blend_subtract, =20 GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,=20 GL_EXT_depth_bounds_test, =20 GL_EXT_direct_state_access, GL_EXT_draw_range_elements,=20 GL_EXT_fog_coord, =20 GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, = =20 GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, = =20 GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, = =20 GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,=20 GL_EXT_point_parameters,=20 GL_EXT_rescale_normal, GL_EXT_secondary_color, = =20 GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, = =20 GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,=20 GL_EXT_texture3D, =20 GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, = =20 GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, = =20 GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, = =20 GL_EXT_texture_lod, GL_EXT_texture_lod_bias,=20 GL_EXT_texture_mirror_clamp, =20 GL_EXT_texture_object, GL_EXT_texture_sRGB,=20 GL_EXT_timer_query, =20 GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,=20 GL_IBM_rasterpos_clip, =20 GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,=20 GL_NV_blend_square, =20 GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, = =20 GL_NV_float_buffer, GL_NV_fog_distance,=20 GL_NV_fragment_program, =20 GL_NV_fragment_program_option, GL_NV_fragment_program2, = =20 GL_NV_framebuffer_multisample_coverage, GL_NV_half_float, = =20 GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, = =20 GL_NV_occlusion_query, GL_NV_packed_depth_stencil,=20 GL_NV_pixel_data_range,=20 GL_NV_point_sprite, GL_NV_primitive_restart,=20 GL_NV_register_combiners, =20 GL_NV_register_combiners2, GL_NV_texgen_reflection, = =20 GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, = =20 GL_NV_texture_expand_normal, GL_NV_texture_rectangle, = =20 GL_NV_texture_shader, GL_NV_texture_shader2,=20 GL_NV_texture_shader3, =20 GL_NV_vertex_array_range, GL_NV_vertex_array_range2,=20 GL_NV_vertex_program,=20 GL_NV_vertex_program1_1, GL_NV_vertex_program2, = =20 GL_NV_vertex_program2_option, GL_NV_vertex_program3, = =20 GL_NVX_conditional_render, GL_SGIS_generate_mipmap,=20 GL_SGIS_texture_lod, =20 GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum=20 =2D-=20 =F3 =D5=D7=C1=D6=C5=CE=C9=C5=CD, =E1=CE=C4=D2=C5=CA =EE=CF=D7=CF=D3=A3=CC= =CF=D7.