* [mdk-re] Nvidia again - SDL Parashute deployed - what's this?
@ 2001-08-09 17:26 Albert R.Valiev
2001-08-09 21:26 ` Reaper
0 siblings, 1 reply; 2+ messages in thread
From: Albert R.Valiev @ 2001-08-09 17:26 UTC (permalink / raw)
To: mandrake-russian
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Вот, что происходит при запуске любого OpenGL приложения, за исключением,
разве что, mesa gears:
[darkstar@laguna darkstar]$ /usr/games/chromium
randomizing.
SDL initialized.
video mode set (bpp=32 RGB=888 depth=24)
- -OpenGL-----------------------------------------------------
Vendor : NVIDIA Corporation
Renderer : RIVA TNT/AGP/3DNOW!
Version : 1.2.2
Extensions :
GL_ARB_imaging GL_ARB_multitexture
GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_abgr GL_EXT_bgra
GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_lod_bias GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_vertex_weighting
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_evaluators
GL_NV_fog_distance GL_NV_packed_depth_stencil
GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_SGIS_multitexture
- ------------------------------------------------------------
1 CDROM drive(s).
Tracks: 1
track 0: data
Data track(s) only. CD audio not available.
- -OpenAL-----------------------------------------------------
Vendor : Loki Software
Renderer : Software
Version : 0.0.4
Extensions :
AL_EXT_vorbis AL_LOKI_play_position
AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback
ALUT_LOKI_buffer_convert_data ALC_LOKI_audio_channel
AL_LOKI_attenuation_scale
- ------------------------------------------------------------
...startup complete.
high scores:
01/01/2000 nobody 250000
01/01/2000 nobody 200000
01/01/2000 nobody 150000
01/01/2000 nobody 100000
01/01/2000 nobody 50000
Fatal signal: Segmentation Fault (SDL Parachute Deployed)
А вот что выдает xdpyinfo:
[darkstar@laguna darkstar]$ xdpyinfo
name of display: :0.0
version number: 11.0
vendor string: ALT Linux Team Sisyphus (XFree86 4.1.0, patch level alt5)
vendor release number: 40100000
XFree86 version: 4.1.0
maximum request size: 4194300 bytes
motion buffer size: 256
bitmap unit, bit order, padding: 32, LSBFirst, 32
image byte order: LSBFirst
number of supported pixmap formats: 7
supported pixmap formats:
depth 1, bits_per_pixel 1, scanline_pad 32
depth 4, bits_per_pixel 8, scanline_pad 32
depth 8, bits_per_pixel 8, scanline_pad 32
depth 15, bits_per_pixel 16, scanline_pad 32
depth 16, bits_per_pixel 16, scanline_pad 32
depth 24, bits_per_pixel 32, scanline_pad 32
depth 32, bits_per_pixel 32, scanline_pad 32
keycode range: minimum 8, maximum 255
focus: window 0x60004b, revert to PointerRoot
number of extensions: 33
BIG-REQUESTS
DOUBLE-BUFFER
DPMS
Extended-Visual-Information
FontCache
GLX
LBX
MIT-SCREEN-SAVER
MIT-SHM
MIT-SUNDRY-NONSTANDARD
NV-GLX
NV-GLX >
NV-GLX >
NV-GLX > - Эт случайно не хвосты от "зависших" OpenGL программ?
NV-GLX > - Кто как думает?
NV-GLX >
NV-GLX >
NVIDIA-GLX
RENDER
SECURITY
SHAPE
SYNC
TOG-CUP
XC-APPGROUP
XC-MISC
XFree86-Bigfont
XFree86-DGA
XFree86-Misc
XFree86-VidModeExtension
XInputExtension
XKEYBOARD
XTEST
XVideo
default screen number: 0
number of screens: 1
А сама система выглядит вот так:
kernel24-up-2.4.6-alt1
Xfre86 4.1.0-alt5
Nvidia drivers 1.0-1251 (compiled with spec's from Junior CD)
libSDL-1.2.2-alt1
- ---------------------
AMD Duron 600Mhz Processor
Acorp 7KTA M/B (Via KT133)
256 Mb PC 133 Ram.
512Mb Swap partition.
Nvidia Riva TNT2/Pro 32Mb SDRAM (143/143).
Странно, не правда ли?... если у кого такая же ерунда, и Вы с ней справились,
подскажите плз.
With Best Regards, Albert R. Valiev
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^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [mdk-re] Nvidia again - SDL Parashute deployed - what's this?
2001-08-09 17:26 [mdk-re] Nvidia again - SDL Parashute deployed - what's this? Albert R.Valiev
@ 2001-08-09 21:26 ` Reaper
0 siblings, 0 replies; 2+ messages in thread
From: Reaper @ 2001-08-09 21:26 UTC (permalink / raw)
To: mandrake-russian
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9 Август 2001 12:38, Вы написали:
<skip>
> Fatal signal: Segmentation Fault (SDL Parachute Deployed)
У меня с таким же сообщением постоянно валился aviplay.
Помогла пересборка libSDL посредством gcc 2.95.3.
<skip>
- --
С уважением, Юрий Борунов.
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^ permalink raw reply [flat|nested] 2+ messages in thread
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2001-08-09 17:26 [mdk-re] Nvidia again - SDL Parashute deployed - what's this? Albert R.Valiev
2001-08-09 21:26 ` Reaper
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