From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Date: Tue, 9 Nov 2004 01:22:31 +0300 From: "Konstantin A. Lepikhov" To: ALT Linux Devel Mailing List , ALT Linux Sisyphus List Message-ID: <20041108222231.GA8067@lks.home> Mail-Followup-To: ALT Linux Devel Mailing List , ALT Linux Sisyphus List Mime-Version: 1.0 Content-Type: text/plain; charset=koi8-r Content-Disposition: inline Content-Transfer-Encoding: quoted-printable User-Agent: Mutt/1.4.2.1i X-Operation-System: ALT Linux Sisyphus (20041029) 2.4.27-wks-up-alt1 X-Virus-Scanned: by amavisd-new at smtp.elektrostal.ru Cc: Subject: [devel] HyperZ on RV100 X-BeenThere: devel@altlinux.ru X-Mailman-Version: 2.1.5 Precedence: list Reply-To: ALT Devel discussion list List-Id: ALT Devel discussion list List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , X-List-Received-Date: Mon, 08 Nov 2004 22:21:53 -0000 Archived-At: List-Archive: List-Post: Hi! JFYI. =F4=C1=CB=D6=C5 =C1=D7=D4=CF=D2=D5 =D0=C1=D4=DE=C1 =D4=D2=C5=C2=D5=C0= =D4=D3=D1 =D4=C5=D3=D4=C5=D2=D9 =D3 RV100. ----- Forwarded message from Dieter N?tzel ----- Date: Wed, 3 Nov 2004 22:42:02 +0100 From: Dieter N?tzel To: Stephane Marchesin , Keith Whitwell Cc: dri-devel@lists.sourceforge.net, Jacek Pop??awski Subject: Re: HyperZ on RV100 Organization: DN User-Agent: KMail/1.7.1 In-Reply-To: <4188E46B.7000000@icps.u-strasbg.fr> Am Mittwoch, 3. November 2004 15:00 schrieb Stephane Marchesin: > Dieter N?tzel wrote: > >Am Dienstag, 2. November 2004 02:11 schrieb Stephane Marchesin: > >> Hi, > >> > >>The attached patches enable HyperZ on radeon (RV100 only for now). OK, do you 'really" want some r200 numbers...;-))) I've applied all three patches on Mesa / XFree86 DRI (the dri.freedesktop.o= rg=20 copy) CVS and fixed xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_reg.h. First: I had NO crash during all of my tests. Second: I see same (?) black horizontal line corruption as Jacek. (pitch?) But only with texture enabled. gears, ipers, gloss, quake3-smp, UT2k3/4 Vertical/horizontal black stippeled lines (blocks) in isosurf. But texcyl is fine. dual Athlon MP 1900+ 1 GB DDR266, CL2 r200, 64 MB (--) RADEON(0): Chipset: "ATI Radeon 8500 QL (AGP)" (ChipID =3D 0x514c) (--) RADEON(0): Linear framebuffer at 0xe8000000 (--) RADEON(0): VideoRAM: 65536 kByte (128 bit DDR SDRAM) (II) RADEON(0): AGP card detected > >>People always ask me for an HyperZ benchmark, so : > >>HyperZ gets me 45% more fps (48 fps -> 70 fps) in Quake3 four.dm68 > >>(Radeon 7000, athlon XP 2600). Desktop: 1280x1024x24 (32) All with AMD PM. window fullscreen 640x480 198 199 1024x768 123 123 1280x1024 88 83 1280x1024 window mode was a little bit clipped (KDE window frame). 640x480 window mode _was_ ~164 fps before!!! > >>It also speeds up glxgears from 450 fps to 1300 fps, which shows how > >>useless glxears is as a benchmark :) Even somewhat slower compared with my numbers from yesterday. progs/demos> 7237 frames in 5.001 seconds =3D 1447.111 FPS 7780 frames in 5.000 seconds =3D 1556.000 FPS 7822 frames in 5.001 seconds =3D 1564.087 FPS 7790 frames in 5.000 seconds =3D 1558.000 FPS without PM: progs/demos> ./gears 9790 frames in 5.000 seconds =3D 1958.000 FPS 11608 frames in 5.000 seconds =3D 2321.600 FPS 11605 frames in 5.000 seconds =3D 2321.000 FPS 11603 frames in 5.000 seconds =3D 2320.600 FPS > >>My case is probably a bit extreme though, since my video card is slow > >>compared to my CPU. > > > >Why is glxgears so slow (without HyperZ) on your system? > >rv100? > > Probably... glxgears is almost a benchmark for clearing speed IMO, and > it seems RV100 clears are slow. I see. > >Do you have time for running viewperf-7.1.1/8.0.1? > >I see depth (?) corruption (wrapped around a vertical axis) and text > > fragments from KDE Konsole windows in the result images of 'ugs' when > > alpha isn't used even without your patches. gloss went from ~404 fps (with PM) progs/demos> ./gloss 2321 frames in 5.001 seconds =3D 464.107 FPS 2597 frames in 5 seconds =3D 519.4 FPS 2605 frames in 5.001 seconds =3D 520.896 FPS 2591 frames in 5.001 seconds =3D 518.096 FPS 2610 frames in 5 seconds =3D 522 FPS without PM: progs/demos> ./gloss 2777 frames in 5 seconds =3D 555.4 FPS 3152 frames in 5 seconds =3D 630.4 FPS 3149 frames in 5 seconds =3D 629.8 FPS 3151 frames in 5 seconds =3D 630.2 FPS doom3-demo _playable_ 640x480 window on my desktop (see above) ~27 fps UT2k3 Not that much faster. (Not measurable.) But was playable. UT2k4 Much faster. Now, playable. Viewperf-7.1.1 ~1 fps faster in most tests But texture corruption in all tests. Even worse when the 3D window is huge (!) Full vertical dimension. Maybe a pattern? To few memory? I have test images (ask me). > Maybe when I have hyperz + > color tiling working, it might be worth doing some benchmarks (color > tiling brings another 10% increase in rendering speed). We will see;-) GREAT stuff! -Dieter ------------------------------------------------------- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_idU88&alloc_id=12065&op?ick --=20 _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel ----- End forwarded message ----- --=20 WBR, Konstantin chat with =3D=3D>ICQ: 109916175 Lepikhov, speak to =3D=3D>JID: lakostis@jabber.org aka L.A. Kostis write to =3D=3D>mailto:lakostis@pisem.net.nospam =2E..The information is like the bank... (c) EC8OR