From: "Konstantin A. Lepikhov" <lakostis@elektrostal.ru> To: ALT Linux Devel Mailing List <devel@altlinux.ru> Subject: [devel] [rscheidegger_lists@hispeed.ch: [Dri-devel] new s3tc texture compression patch (for mesa's new compression framework)] Date: Sat, 1 May 2004 00:05:20 +0400 Message-ID: <20040430200520.GA24615@lks.home> (raw) Hi! Есть ли у кого желание прикрутить этот патч к нашим XFree86? Только в этом случае, у installer появится полное моральное право предлагать DRI как замену fglrx :)) BTW Пока это и единственная возможность сыграть в UT2k на R100 ----- Forwarded message from Roland Scheidegger <rscheidegger_lists@hispeed.ch> ----- Date: Fri, 30 Apr 2004 17:19:23 +0200 From: Roland Scheidegger <rscheidegger_lists@hispeed.ch> To: "DRI developer's list" <dri-devel@lists.sourceforge.net> Subject: [Dri-devel] new s3tc texture compression patch (for mesa's new compression framework) User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.6) Gecko/20040113 X-Accept-Language: de-ch, de-de, en X-Kaspersky-Antivirus: CLEAN Here's a new version of the texture compression patch. Changes: - Thanks to Brian's changes all (core mesa) changes are now in only one file (texcompress_s3tc.c), except one boolean variable. - the texel fetch code works again (not sure why it didn't work last time) - some small cleanups in the library code (no more ugly casts, no more compiler warnings!) - some very minor changes in the radeon/r200 ChooseTextureFormat functions That's about it... Though I'm considering dropping the dynamic loader stuff and just integrate everything back into mesa. It just doesn't make sense to have these functions in a separate library if it's still necessary to patch mesa. Roland ----- End forwarded message ----- -- WBR, Konstantin chat with ==>ICQ: 109916175 Lepikhov, speak to ==>JID: lakostis@jabber.org aka L.A. Kostis write to ==>mailto:lakostis@pisem.net.nospam ...The information is like the bank... (c) EC8OR
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